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Aug. 4th, 2022 02:07 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
One thing I really like about Crosscode is the degree to which it obfuscates which mechanics are on which level of “in-universe.”
Suppose Lea’s character within the MMO fails at a task. She leaves, return, and start over. She failed “in-universe” of the MMO.
Suppose Lea fails at a task within the MMO. She restarts as if it never happened. “In-universe” of the game you’re playing, Lea failed, but her failure is “out-of-universe” of the MMO.
Suppose you fail, but the plot requires Lea to succeed. You restart as if it never happened. Your failure is out of both universes.
Crosscode often makes it ambiguous which level you failed on. Is Lea breezing through the game, and all your failures are non-canon? Or is Lea struggling when you struggle? By not answering the question, it maintains suspension of disbelief for both Lea’s story and Lea’s character’s story simultaneously.
Suppose Lea’s character within the MMO fails at a task. She leaves, return, and start over. She failed “in-universe” of the MMO.
Suppose Lea fails at a task within the MMO. She restarts as if it never happened. “In-universe” of the game you’re playing, Lea failed, but her failure is “out-of-universe” of the MMO.
Suppose you fail, but the plot requires Lea to succeed. You restart as if it never happened. Your failure is out of both universes.
Crosscode often makes it ambiguous which level you failed on. Is Lea breezing through the game, and all your failures are non-canon? Or is Lea struggling when you struggle? By not answering the question, it maintains suspension of disbelief for both Lea’s story and Lea’s character’s story simultaneously.